Published March 20, 2018 | Version Submitted
Discussion Paper Open

Generative Multi-Agent Behavioral Cloning

Abstract

We propose and study the problem of generative multi-agent behavioral cloning, where the goal is to learn a generative, i.e., non-deterministic, multi-agent policy from pre-collected demonstration data. Building upon advances in deep generative models, we present a hierarchical policy framework that can tractably learn complex mappings from input states to distributions over multi-agent action spaces by introducing a hierarchy with macro-intent variables that encode long-term intent. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.

Additional Information

This research is supported in part by NSF #1564330, NSF #1637598, and gifts from Bloomberg, Activision/Blizzard and Northrop Grumman. Dataset was provided by STATS: https://www.stats.com/data-science/.

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Additional details

Identifiers

Eprint ID
92669
Resolver ID
CaltechAUTHORS:20190205-111434225

Funding

NSF
IIS-1564330
NSF
CCF-1637598
Bloomberg Data Science
Activision/Blizzard
Northrop Grumman

Dates

Created
2019-02-05
Created from EPrint's datestamp field
Updated
2023-06-02
Created from EPrint's last_modified field