Published July 1984 | Version public
Journal Article

Ray tracing volume densities

Abstract

This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.

Additional Information

© 1984 ACM.

Additional details

Identifiers

Eprint ID
71849
Resolver ID
CaltechAUTHORS:20161108-174929802

Dates

Created
2016-11-09
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Updated
2021-11-11
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