Published July 1984
| Version public
Journal Article
Ray tracing volume densities
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Abstract
This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.
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© 1984 ACM.Additional details
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- Eprint ID
- 71849
- Resolver ID
- CaltechAUTHORS:20161108-174929802
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2016-11-09Created from EPrint's datestamp field
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2021-11-11Created from EPrint's last_modified field