Published March 2007 | Version Published
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Low Distortion Shell Map Generation

  • 1. ROR icon Zhejiang University
  • 2. ROR icon Microsoft Research Asia (China)
  • 3. ROR icon California Institute of Technology

Abstract

A shell map (Porumbescu et al., 2005) is a bijective mapping between shell space (the space between a base surface and its offset) and texture space. It can be used to generate small-scale features on surfaces using a variety of modeling techniques. In this paper, we present an efficient algorithm, which reduces distortion by construction, for the offset surface generation of triangular meshes. The basic idea is to independently offset each triangle of the base mesh, and then stitch them up by solving a Poisson equation. We then introduce the details for computation of a stretch metric, which measures the distortion of shell maps. Our results show a substantial improvement compared to previous results.

Additional Information

© 2007 IEEE. This work was supported by Key NSFC project on Digital Olympic Museum (grant no: 60533080), and 863 high-tech project (no: 2006AA01Z303)

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Identifiers

Eprint ID
76876
Resolver ID
CaltechAUTHORS:20170424-153907254

Funding

National Natural Science Foundation of China
60533080
863 Project
2006AAOlZ303

Dates

Created
2017-04-24
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Updated
2021-11-15
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