Published June 13, 2025 | Version Published
Journal Article Open

Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games

  • 1. ROR icon California Institute of Technology

Abstract

This article considers the problem of efficient sampling for toxicity detection in competitive online video games. Video game service operators take proactive measures to detect and address undesirable behavior, seeking to focus these costly efforts where such behavior is most likely. To achieve this objective, service operators need estimates of the likelihood of toxic behavior. When no pre-existing predictive model of toxic behavior is available, one must be estimated in real-time. To this end, we propose a contextual bandit algorithm that uses a small set of variables, selected based on domain expertise, to guide monitoring decisions. This algorithm balances exploration and exploitation to optimize long-term performance and is designed intentionally for easy deployment in production environments. Using data from the popular first-person action game Call of Duty®: Modern Warfare® III, we show that our algorithm consistently outperforms baseline algorithms that rely solely on individual players’ past behavior, achieving improvements in detection rate of up to 24.56 percentage points or 51.5%. These results have substantive implications for the nature of toxicity and illustrate how domain expertise can be harnessed to help video game service operators detect and address toxicity, ultimately fostering a safer and more enjoyable gaming experience.

Copyright and License

© 2025 The Authors. This work is licensed under a Creative Commons Attribution 4.0 License.

Acknowledgement

The authors extend their gratitude to Andrea Boonyarungsrit, Grant Cahill, MJ Kim, Jonathan Lane, Amine Mahmassani, Myrl Marmarelis, Gary Quan, Deshawn Sambrano, Feri Soltani, and Michael Vance for invaluable feedback and support in writing this article. The views and opinions expressed in this article are solely those of the authors and do not reflect those of Activision®.

Funding

This work was supported by a sponsored research grant from Activision®.

Files

Bandit_Algorithms_for_Efficient_Toxicity_Detection_in_Competitive_Online_Video_Games.pdf

Additional details

Additional titles

Alternative title
Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games

Related works

Is new version of
Discussion Paper: arXiv:2503.20968 (arXiv)

Funding

Activision

Dates

Submitted
2025-05-27
Available
2025-06-13
Published
Available
2025-06-20
Date of current version