Published June 13, 2025
| Version Published
Journal Article
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Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video Games
Abstract
This article considers the problem of efficient sampling for toxicity detection in competitive online video games. Video game service operators take proactive measures to detect and address undesirable behavior, seeking to focus these costly efforts where such behavior is most likely. To achieve this objective, service operators need estimates of the likelihood of toxic behavior. When no pre-existing predictive model of toxic behavior is available, one must be estimated in real-time. To this end, we propose a contextual bandit algorithm that uses a small set of variables, selected based on domain expertise, to guide monitoring decisions. This algorithm balances exploration and exploitation to optimize long-term performance and is designed intentionally for easy deployment in production environments. Using data from the popular first-person action game Call of Duty®: Modern Warfare® III, we show that our algorithm consistently outperforms baseline algorithms that rely solely on individual players’ past behavior, achieving improvements in detection rate of up to 24.56 percentage points or 51.5%. These results have substantive implications for the nature of toxicity and illustrate how domain expertise can be harnessed to help video game service operators detect and address toxicity, ultimately fostering a safer and more enjoyable gaming experience.
Copyright and License
© 2025 The Authors. This work is licensed under a Creative Commons Attribution 4.0 License.
Acknowledgement
The authors extend their gratitude to Andrea Boonyarungsrit, Grant Cahill, MJ Kim, Jonathan Lane, Amine Mahmassani, Myrl Marmarelis, Gary Quan, Deshawn Sambrano, Feri Soltani, and Michael Vance for invaluable feedback and support in writing this article. The views and opinions expressed in this article are solely those of the authors and do not reflect those of Activision®.
Funding
This work was supported by a sponsored research grant from Activision®.
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Bandit_Algorithms_for_Efficient_Toxicity_Detection_in_Competitive_Online_Video_Games.pdf
Additional details
Additional titles
- Alternative title
- Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games
Related works
- Is new version of
- Discussion Paper: arXiv:2503.20968 (arXiv)
Funding
- Activision
Dates
- Submitted
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2025-05-27
- Available
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2025-06-13Published
- Available
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2025-06-20Date of current version
Caltech Custom Metadata
- Caltech groups
- Division of Engineering and Applied Science (EAS) , Division of the Humanities and Social Sciences (HSS)
- Publication Status
- Published