Published September 18, 2015 | Version Submitted
Technical Report Open

Time-annotated game graphs for synthesis from abstracted systems

Abstract

The construction of discrete abstractions is a crucial part of many methods for control synthesis of hybrid systems subject to formal specifications. In general, the product of discrete abstractions may not be a discrete abstraction for the product of the underlying continuously-valued systems. Addressing this, we present a control synthesis method for transition systems that are built from components with uncertain timing characteristics. The new device, called here time-annotated game graphs, is demonstrated in a variety of examples. While it is applicable generally to parity games, we consider it in the context of control subject to GR(1) specifications. We show how a nominal strategy obtained without time knowledge can be modified to recover correctness when time information becomes available. The methods are applied to a brief case study of an aircraft electric power system.

Additional Information

This is an extended version of a paper to be presented at the IEEE Conference on Decision and Control (CDC) in Osaka, Japan, on 15-18 December 2015. The author thanks Richard M. Murray for motivating discussions. This work was partially supported by United Technologies Corporation and IBM, through the industrial cyber-physical systems (iCyPhy) consortium.

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Additional details

Identifiers

Eprint ID
60312
Resolver ID
CaltechCDSTR:2015.005

Funding

United Technologies Corporation
IBM Corp.
iCyPhy Consortium

Dates

Created
2015-09-18
Created from EPrint's datestamp field
Updated
2019-10-03
Created from EPrint's last_modified field

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